The /tg/ influence

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The /tg/ influence

Post  HarryDresden on Fri Sep 10, 2010 4:31 pm

I believe that Vault 404 should be greater then just a nerd haven, and a gaming paradise, or a social experiment. I believe that we should be nothing short of a revolution.

So, how do we feel about acquiring fellowships as well as sponserships to work on revolutionary ideas? I happen to have a few patents pending for Culinary advances, as well as other ideas. Not only would it provide an outlet for creative desire, but also revenue.

What I'm not saying is that we should be experimenting with Bioweapons or cures to cancer, but if we happened to have a fully furnished workshop and lab, electronics and design equipment, and other nessecary equipment to create things from our wildest immagination, we could make a good chunk of change on it, and alter the world for the better.
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Re: The /tg/ influence

Post  Da Crazy Techmarine on Sat Sep 11, 2010 10:36 pm

I second this motion Very Happy

what kind of products/ideas do you think we should start with?

but I also have a few questions to ask: if our site has the workshops above ground, should we move it below to make security better?

also, how would we handle IP?
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Re: The /tg/ influence

Post  HarryDresden on Sun Sep 12, 2010 6:17 pm

Well, I was thinking of having the labs for product testing and design in the actual facility, that requires security clearance, and then having a fabrication/supply shop up top. There, we can have Mechanics, fabricators, and designers working on large products, like cars and motorcycles, and the large scale robotics. Downstairs can be the electronics and smaller designs, and then a large lab at the bottom of the Silo.
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Re: The /tg/ influence

Post  Pslotha on Sun Sep 12, 2010 7:03 pm

"a few patents pending for Culinary advances" OH LAWDY LAWD LAWD LAWDY!

Now that that's out of the way (I'm a firm opponent of the patent system, but more power to ya' if you get the patents), I don't believe we should try and think as big as we are without having purchased the actual site.

Don't get me wrong, I'm all for our lair becoming a champion of light and awesome, but I think we need to get our lair first. Until then, why don't we just focus on the essentials?

Not trying to be a party pooper, just don't want us to count our chikens.
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Re: The /tg/ influence

Post  HarryDresden on Sun Sep 12, 2010 8:43 pm

Well, if we get the lair, how are we going to maintain it without a steady influx of cash? It's a long term thought process for a long term project.
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Re: The /tg/ influence

Post  Pslotha on Sun Sep 12, 2010 9:09 pm

How would we get the cash to buy a lab?

I thought the basic outline went like this:

Buy a Silo-Fix Silo- Settle in Silo-Draw furry porn for funding-buy a lab-develop stuff-sell it-buy a better lab- make better things- get more money- buy the furry porn we made and resell it for a higher price!


Right?
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Re: The /tg/ influence

Post  HarryDresden on Mon Sep 13, 2010 4:02 pm

A lab is simply a steril environment that is meant for design. All you have to have is proper ventilation and sanitation in the area for the basics of design. The Labs are mainly used to flush out prototypes, and to begin the design process.

The machine shop up top is going to be a base of creation for the actual silo. With basic machinery we'll be able to fabricate most of the parts we'll need to repair the Silo, which will be an ongoing project in and of it's self.

The main idea behind the grants and fellowships is; Apply for grants and fellowships to get funding for labs as well as R&D, deliver quarterly reports to the companys/governemrnt that is paying for the fellowships and grants so that we can keep funding, and then continue to work on the silo, as well as the individual projects in turn. At least, that's how I see a working solution for an ongoing problem.

You need ideas to make money to make products to make money to develop a larger product. Why not cut out the middleman and make the products to pay for the end goal?
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Re: The /tg/ influence

Post  Tzeentch on Thu Sep 16, 2010 1:55 pm

Hm, why not interactive holograms? Mind I'm thinking simple stuff though.

Other fun stuff could be a RPG company within the silo itself, since its elegen/tg/entlemen that helped create some of the homebrew systems we have floating around.
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Re: The /tg/ influence

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