Contending idea - /tg/ town VS /tg/ rapture

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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  Vault Dweller on Mon Sep 06, 2010 8:56 pm

Wait wait wait wait wait wait wait wait wait you want a 4chan town? With a physical /b/ neighbourhood? Can you imagine the irl trolling, it would be like Escape from New York!
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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  Da Crazy Techmarine on Tue Sep 07, 2010 10:12 pm

Vault Dweller wrote:Wait wait wait wait wait wait wait wait wait you want a 4chan town? With a physical /b/ neighbourhood? Can you imagine the irl trolling, it would be like Escape from New York!

and that before FOX news and the FBI set up shop...
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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  Bastaloch on Tue Sep 07, 2010 10:19 pm

Vault Dweller wrote:Wait wait wait wait wait wait wait wait wait you want a 4chan town? With a physical /b/ neighbourhood? Can you imagine the irl trolling, it would be like Escape from New York!

/b/ can't troll without a computer to hide... or can they.... TUH TUH TUH!!!! affraid
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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  JonathanDoe on Wed Sep 08, 2010 9:35 am

I'd really rather not find out.

Of course, that's where Bylaw 101 comes into place: "Any man found to carry or use a Guy Fawkes mask is guilty of an offence punishable on summary conviction with a fine of no less than $200, and a display of his photo on the virtual and physical "Wall of Shame" next to the Thunderdome for a period not to exceed 10 years."
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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  KaiserDrgn on Wed Sep 08, 2010 12:05 pm

Got to say, I'm much, much less interested in the Town idea then the Silo one. Underground living is where it's at.

However, there is nothing to say we can't do both. I bet none of the silo's are in currently incorporated municipalities. We get the silo, and some of the surrounding land. Make sure everyone in our group is registered to vote, and if we outnumber the other registered voters inside the limits of our proposed town, Bam!, we can become a Town. Legally. We can pass town laws, control local zoning, and be able to keep out unwanted business competition.

Here is a link with info on founding your own town: http://www.slate.com/id/2130597/

If we go with the buy an existing town idea, we would likely find it's already incorporated would have a harder time taking control.

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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  Lich on Wed Sep 08, 2010 12:53 pm

Underground is better overall because it stays the average of 70 degrees and we wont burn as easily as compared to the town. Razz
But seriously I like the Silo better. Just seems cooler

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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  Cynic on Thu Sep 09, 2010 2:33 pm

Lich wrote:But seriously I like the Silo better. Just seems cooler

Cooler, but less practical. That is the problem.

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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  Astra on Fri Sep 10, 2010 4:24 pm

Lich wrote:Underground is better overall because it stays the average of 70 degrees and we wont burn as easily as compared to the town. Razz
But seriously I like the Silo better. Just seems cooler

Eh, i joined this project because it was another silo project. Building a town as a result of the project would be nice, but i like the aspect of living in a silo more. At least it's interesting. lol
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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  HarryDresden on Fri Sep 10, 2010 4:33 pm

We should refurbish the silo, and then expand above ground, becoming a valuable source of wealth and employment to the areas around. If we do go with the idea of Nerd Vegas/Theoretical design firm we could not only be welcomed into the area with open arms (Bringing around 2,000 plus people total, and then more on the way) we would bring a need for resources, and a desire to expand and achieve.
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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  duck murderer on Wed Sep 15, 2010 9:24 pm

Where on earth do you bring this 2,000 plus people number from?
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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  Zer on Wed Sep 15, 2010 9:29 pm

By my understanding, people from the surrounding area would take an interest. Out where some of the silos we are looking at are, there aren't any metropolitan areas, aside from like, one or two, yet the locals might find it in their best interest to join up with us.

I'm looking at the silo as a means for surviving should we be subject to an apocalypse.
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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  duck murderer on Wed Sep 15, 2010 9:32 pm

As interesting as it is, actual apocalypse is very very unlikely, and so long as your out of the way, you should be fine. Lets say though, for example, there was nuclear war and we retreated into the silo. Then what? Id say with any sort of sustainable population, we'd only have enough food reserve for maybe a month AT BEST. In addition, its hard to defend yourself from a silo and easy for somebody to set up a siege.

While im up for the silo idea, its not due to apocalypse scenarios.
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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  Zer on Wed Sep 15, 2010 9:41 pm

It's easier and cheaper to make your own rations, most rations come out to $8 a pack for 2000 calories, and almost $20 a pack for 2500. If you do it right, you can make your own rations (Using freeze dried and dehydrated food stuffs.

My boyfriend, HarryDresden is a chef, and he'll be running a lot of the food storage and agriculture of the facility. We're also going to have a large group of businesses rent space (Fast food and other restaraunts) as well as having our own BBQ/Bar/and general Restaurant on site.
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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  duck murderer on Wed Sep 15, 2010 9:47 pm

I never said buying rations. In addition, how on earth do you plan to convince businesses to rent out space in the middle of nowhere with the closest community being less than 50 people, and by god it'd be a miracle that if this does get off the ground we got anywhere near 50 people. What would said businesses gain from it? And what would be the point of having a restaurant?
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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  Tzeentch on Wed Sep 15, 2010 9:55 pm

That aside, a Hybrid of the two ideas simply seems the most fitting, turning the Silo itself into the primary hub for the entire town.
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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  duck murderer on Wed Sep 15, 2010 10:09 pm

That in itself would be the best idea really.
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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  Szayelwho on Wed Sep 15, 2010 10:35 pm

Actually, now that I think about it, it would be best to get something like this registered as a municipal government, with the silo set as the locus of governance. If set up this way we would A. Qualify for state funding, B. be able to develop our own planning ordinances and not be subject to other local governmental control (although national & state level laws would obviously still apply.) It would also let us make the funding a public resource, and give us better financial control tools. In addition, it gives us the opportunity to grow, as well as gives us some legal and legislative power.
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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  Wakfag123 on Thu Sep 16, 2010 7:10 am

Szayelwho wrote:Actually, now that I think about it, it would be best to get something like this registered as a municipal government, with the silo set as the locus of governance.

So, in short, become a small town? Populated entirely by fa/tg/uys?

Our future mayor may be on the forum right now...
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Re: Contending idea - /tg/ town VS /tg/ rapture

Post  Tzeentch on Thu Sep 16, 2010 8:35 am

That would bring us into a new host of issues since at that point we likely wouldn't be able to leech off of other sources of power and water. Then setting up not a business but rather a entire local economy. Not to mention the legal power to turn the town away from the basis of the project.
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